First published: Fri Oct 04 2002(Updated: )
Half-Life Server 1.1.1.0 and earlier allows remote attackers to cause a denial of service (resource exhaustion) via multiple responses to the initial challenge with different cd_key values, which reaches the player limit and prevents other players from connecting until the original responses have timed out.
Credit: cve@mitre.org
Affected Software | Affected Version | How to fix |
---|---|---|
Valve Software Half-life Dedicated Server | =3.1.3 | |
Valve Software Half-life | =1.1.0.8 | |
Valve Software Half-life | =1.1.0.9 | |
Valve Software Half-life | =1.1.1.0 | |
Valve Software Half-life | =1.1.0.4 | |
Valve Software Half-life | =1.1.0.4 | |
Valve Software Half-life Dedicated Server | <=3.1 |
Sign up to SecAlerts for real-time vulnerability data matched to your software, aggregated from hundreds of sources.
CVE-2002-0964 is considered a denial of service vulnerability that can significantly disrupt game server availability.
CVE-2002-0964 allows remote attackers to exhaust server resources by sending multiple challenge responses with different cd_key values.
No formal patch is available for CVE-2002-0964, but implementing server-side protections can mitigate the risk.
CVE-2002-0964 affects Half-Life versions 1.1.0.4 through 1.1.1.0 and Half-Life Dedicated Server versions up to 3.1.3.
Potential mitigations for CVE-2002-0964 include limiting the number of player connections and implementing strong user authentication.