CVE-2003-1431: Buffer Overflow
Published Dec 31, 2003
·Updated
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
Affected Software
3 affected components
Epic Games Unreal Engine=436
Epic Games Unreal Engine=226f
Epic Games Unreal Engine=433
Event History
Dec 31, 2003
CVE Published
05:00 AM
Data Sourced
via NVD·05:00 AM
DescriptionSeverityWeaknessAffected Software
Oct 23, 2007
CVE Published
via MITRE·05:00 AM
Data Sourced
via MITRE·05:00 AM
Description
Frequently Asked Questions
1
What is the severity of CVE-2003-1431?
CVE-2003-1431 has a severity rating that indicates it can lead to a denial of service due to a buffer overflow.
2
How do I fix CVE-2003-1431?
To fix CVE-2003-1431, upgrade to a patched version of Epic Games Unreal Engine that addresses the buffer overflow vulnerability.
3
What software versions are affected by CVE-2003-1431?
The affected versions of Epic Games Unreal Engine include 226f, 433, and 436.
4
Can CVE-2003-1431 be exploited remotely?
Yes, CVE-2003-1431 can be exploited remotely by sending a long host string in the Unreal URL.
5
What type of vulnerability is CVE-2003-1431?
CVE-2003-1431 is classified as a buffer overflow vulnerability.