First published: Wed Dec 31 2003(Updated: )
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
Credit: cve@mitre.org
Affected Software | Affected Version | How to fix |
---|---|---|
Unreal Engine | =226f | |
Unreal Engine | =433 | |
Unreal Engine | =436 | |
Unreal Tournament | =2199_linux | |
Unreal Tournament | =2199_win32 | |
Unreal Tournament | =demo_version_2206_linux | |
Unreal Tournament | =demo_version_2206_win32 |
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CVE-2003-1432 is considered to have a high severity level due to its potential to cause denial of service and execute arbitrary code.
To fix CVE-2003-1432, ensure that you update to a patched version of Unreal Engine or Unreal Tournament 2003 that addresses this vulnerability.
CVE-2003-1432 affects Unreal Engine versions 226f through 436 and Unreal Tournament 2003 version 2199 for both Linux and Windows.
CVE-2003-1432 allows remote attackers to perform denial of service attacks and potentially execute arbitrary code.
Yes, CVE-2003-1432 can cause a system crash due to excessive CPU consumption resulting from specially crafted packets.