CVE-2003-1432: Code Injection

Published Dec 31, 2003
·
Updated

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

Affected Software

7 affected components
Epic Games Unreal Engine=226f
Epic Games Unreal Engine=433
Epic Games Unreal Engine=436
Epic Games Unreal Tournament 2003=2199_linux
Epic Games Unreal Tournament 2003=2199_win32
Epic Games Unreal Tournament 2003=demo_version_2206_linux
Epic Games Unreal Tournament 2003=demo_version_2206_win32

Event History

Dec 31, 2003
CVE Published
05:00 AM
Data Sourced
via NVD·05:00 AM
DescriptionSeverityWeaknessAffected Software
Oct 23, 2007
CVE Published
via MITRE·05:00 AM
Data Sourced
via MITRE·05:00 AM
Description
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Frequently Asked Questions

1

What is the severity of CVE-2003-1432?

CVE-2003-1432 is considered to have a high severity level due to its potential to cause denial of service and execute arbitrary code.

2

How do I fix CVE-2003-1432?

To fix CVE-2003-1432, ensure that you update to a patched version of Unreal Engine or Unreal Tournament 2003 that addresses this vulnerability.

3

What software versions are affected by CVE-2003-1432?

CVE-2003-1432 affects Unreal Engine versions 226f through 436 and Unreal Tournament 2003 version 2199 for both Linux and Windows.

4

What type of attack does CVE-2003-1432 allow?

CVE-2003-1432 allows remote attackers to perform denial of service attacks and potentially execute arbitrary code.

5

Can CVE-2003-1432 lead to a system crash?

Yes, CVE-2003-1432 can cause a system crash due to excessive CPU consumption resulting from specially crafted packets.

Contact

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