CVE-2008-6441: Critical severity epicgames Unreal Engine vulnerability

Published Mar 9, 2009
·
Updated

Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.

Affected Software

3 affected components
epicgames Unreal Engine=2
epicgames Unreal Engine=2.5
epicgames Unreal Engine=3

Event History

Mar 9, 2009
CVE Published
via MITRE·02:00 PM
Data Sourced
via MITRE·02:00 PM
Description
Data Sourced
via NVD·02:30 PM
DescriptionSeverityWeaknessAffected Software
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Frequently Asked Questions

1

What is the severity of CVE-2008-6441?

CVE-2008-6441 is classified as a high severity vulnerability due to its potential to allow remote code execution.

2

How do I fix CVE-2008-6441?

To fix CVE-2008-6441, you should update the Unreal Engine to the latest patched version provided by Epic Games.

3

Which versions of Unreal Engine are affected by CVE-2008-6441?

CVE-2008-6441 affects Unreal Engine versions 2, 2.5, and 3.

4

What types of attacks can exploit CVE-2008-6441?

CVE-2008-6441 can be exploited through remote servers executing arbitrary code via specially crafted commands.

5

What is the impact of CVE-2008-6441 on games using Unreal Engine?

The impact of CVE-2008-6441 on games using Unreal Engine can lead to unauthorized remote code execution, potentially compromising user systems.

Contact

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