CVE-2010-2702: Buffer Overflow

Published Jul 12, 2010
·
Updated

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.

Affected Software

8 affected components
epicgames Unreal Engine=1
epicgames Unreal Engine=2
epicgames Unreal Engine=2.5
epicgames Postal 2
epicgames Raven Shield
epicgames Swat 4
epicgames Unreal Tournament 2003
epicgames Unreal Tournament 2004

Event History

Jul 12, 2010
CVE Published
via MITRE·05:00 PM
Data Sourced
via MITRE·05:00 PM
Description
Data Sourced
05:30 PM
DescriptionWeaknessAffected Software
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Frequently Asked Questions

1

What is the severity of CVE-2010-2702?

CVE-2010-2702 has a high severity rating due to its potential to allow remote code execution.

2

How do I fix CVE-2010-2702?

To mitigate CVE-2010-2702, disable downloads in the Unreal Engine settings or update to a patched version of the affected software.

3

Which software is affected by CVE-2010-2702?

CVE-2010-2702 affects versions 1, 2, and 2.5 of the Unreal Engine, as well as games like Unreal Tournament 2003, 2004, Postal 2, Raven Shield, and SWAT 4.

4

Can CVE-2010-2702 be exploited remotely?

Yes, CVE-2010-2702 can be exploited remotely when downloads are enabled in the affected software.

5

What types of attacks can result from CVE-2010-2702?

Exploiting CVE-2010-2702 can allow attackers to execute arbitrary code on the targeted system.

Contact

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