First published: Tue Oct 19 2010(Updated: )
An ActiveX control in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 does not properly initialize an unspecified object component during parsing of a CDDA URI, which allows remote attackers to execute arbitrary code or cause a denial of service (uninitialized pointer dereference and application crash) via a long URI.
Credit: cve@mitre.org
Affected Software | Affected Version | How to fix |
---|---|---|
RealPlayer | =11.0 | |
RealPlayer | =11.0.4 | |
RealPlayer | =11.0.2 | |
RealPlayer | =11.0.3 | |
RealPlayer | =11.0.5 | |
RealPlayer | =11.1 | |
RealPlayer | =11.0.1 | |
RealNetworks RealPlayer SP | =1.0.1 | |
RealNetworks RealPlayer SP | =1.1.3 | |
RealNetworks RealPlayer SP | =1.0.0 | |
RealNetworks RealPlayer SP | =1.0.2 | |
RealNetworks RealPlayer SP | =1.1 | |
RealNetworks RealPlayer SP | =1.1.2 | |
RealNetworks RealPlayer SP | =1.1.4 | |
RealNetworks RealPlayer SP | =1.1.1 | |
RealNetworks RealPlayer SP | =1.0.5 | |
RealPlayer | =2.1.2 |
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CVE-2010-3747 is classified as a critical vulnerability due to its potential to allow remote code execution.
CVE-2010-3747 affects RealPlayer versions 11.0 through 11.1, RealPlayer SP versions 1.0 through 1.1.4, and RealPlayer Enterprise version 2.1.2.
To fix CVE-2010-3747, users should update to the latest version of RealPlayer provided by RealNetworks.
CVE-2010-3747 can enable remote attackers to execute arbitrary code or cause a denial of service.
Currently, the best mitigation for CVE-2010-3747 is to apply the available security updates provided by RealNetworks.