First published: Tue Dec 14 2010(Updated: )
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 allows remote attackers to have an unspecified impact via a crafted SOUND file.
Credit: cve@mitre.org
Affected Software | Affected Version | How to fix |
---|---|---|
RealPlayer | =11.0 | |
RealPlayer | =11.0.4 | |
RealPlayer | =11.0.2 | |
RealPlayer | =11.0.3 | |
RealPlayer | =11.0.5 | |
RealPlayer | =11.1 | |
RealPlayer | =11.0.1 | |
RealNetworks RealPlayer SP | =1.0.1 | |
RealNetworks RealPlayer SP | =1.1.3 | |
RealNetworks RealPlayer SP | =1.0.0 | |
RealNetworks RealPlayer SP | =1.0.2 | |
RealNetworks RealPlayer SP | =1.1 | |
RealNetworks RealPlayer SP | =1.1.2 | |
RealNetworks RealPlayer SP | =1.1.4 | |
RealNetworks RealPlayer SP | =1.1.1 | |
RealNetworks RealPlayer SP | =1.0.5 | |
RealPlayer | =2.1.2 |
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The severity of CVE-2010-4380 is rated as high due to the potential for remote code execution via a crafted SOUND file.
To fix CVE-2010-4380, you should update RealPlayer to the latest version provided by RealNetworks.
CVE-2010-4380 affects RealPlayer versions 11.0 through 11.1 and RealPlayer SP versions 1.0 through 1.1.4.
Yes, CVE-2010-4380 can be exploited remotely by attackers via specially crafted SOUND files.
CVE-2010-4380 can lead to a heap-based buffer overflow, potentially allowing attackers to execute arbitrary code on the affected system.