CVE-2010-4391: Buffer Overflow
Published Dec 14, 2010
·Updated
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.
Affected Software
19 affected components
RealNetworks RealPlayer=11.0
RealNetworks RealPlayer=11.0.4
RealNetworks RealPlayer=11.0.2
RealNetworks RealPlayer=11.0.3
RealNetworks RealPlayer=11.0.5
RealNetworks RealPlayer=11.1
RealNetworks RealPlayer=11.0.1
RealNetworks RealPlayer SP=1.0.1
RealNetworks RealPlayer SP=1.1.5
RealNetworks RealPlayer SP=1.1.3
RealNetworks RealPlayer SP=1.0.0
RealNetworks RealPlayer SP=1.0.2
RealNetworks RealPlayer SP=1.1
RealNetworks RealPlayer SP=1.1.2
RealNetworks RealPlayer SP=1.1.4
RealNetworks RealPlayer SP=1.1.1
RealNetworks RealPlayer SP=1.0.5
RealNetworks RealPlayer=2.1.3
RealNetworks RealPlayer=2.1.2
Event History
Dec 14, 2010
CVE Published
via MITRE·03:00 PM
Data Sourced
via MITRE·03:00 PM
Description
Frequently Asked Questions
1
What is the severity of CVE-2010-4391?
CVE-2010-4391 has a high severity rating due to the potential for remote code execution.
2
How do I fix CVE-2010-4391?
To fix CVE-2010-4391, update RealPlayer to the latest version recommended by RealNetworks.
3
Which versions of RealPlayer are affected by CVE-2010-4391?
CVE-2010-4391 affects RealPlayer versions 11.0 to 11.1 and RealPlayer SP versions 1.0 to 1.1.5.
4
What types of attacks can exploit CVE-2010-4391?
CVE-2010-4391 can be exploited through crafted RMX files that can lead to arbitrary code execution.
5
Is there a workaround for CVE-2010-4391 if I cannot update immediately?
A temporary workaround for CVE-2010-4391 is to avoid opening untrusted RMX files until the software is updated.