CVE-2021-26825: Buffer Overflow

Published Feb 8, 2021
·
Updated

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage() function at line: const sizet buffersize = (tgaheader.imagewidth tgaheader.imageheight) pixelsize; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Affected Software

1 affected component
Godotengine Godot Engine<=3.2

Event History

Feb 8, 2021
CVE Published
via MITRE·02:58 PM
Data Sourced
via MITRE·02:58 PM
Description

Frequently Asked Questions

1

What is the vulnerability ID for this issue?

The vulnerability ID for this issue is CVE-2021-26825.

2

What is the severity of CVE-2021-26825?

The severity of CVE-2021-26825 is high.

3

What is affected by CVE-2021-26825?

Godot Engine up to v3.2 is affected by CVE-2021-26825.

4

How can CVE-2021-26825 be triggered?

CVE-2021-26825 can be triggered when loading specially crafted.TGA image files.

5

Is there a fix available for CVE-2021-26825?

Yes, a fix for CVE-2021-26825 is available in the Godot Engine GitHub repository.

Contact

SecAlerts Pty Ltd.
132 Wickham Terrace
Fortitude Valley,
QLD 4006, Australia
info@secalerts.co
By using SecAlerts services, you agree to our services end-user license agreement. This website is safeguarded by reCAPTCHA and governed by the Google Privacy Policy and Terms of Service. All names, logos, and brands of products are owned by their respective owners, and any usage of these names, logos, and brands for identification purposes only does not imply endorsement. If you possess any content that requires removal, please get in touch with us.
© 2026 SecAlerts Pty Ltd.
ABN: 70 645 966 203, ACN: 645 966 203