CVE-2026-110734: Low severity Godot Engine Godot Engine vulnerability

Published Oct 14, 2026
·
Updated

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/imageloaderhdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected Software

1 affected component
Godot Engine Godot Engine<=4.7.2

Event History

Oct 14, 2026
CVE Published
via MITRE·03:36 PM
Data Sourced
via MITRE·03:36 PM
DescriptionSeverityWeakness

Frequently Asked Questions

1

Which environments are exposed to this issue?

Exposure exists when Godot imports a crafted .hdr file, including when a project containing that file is opened. Exported projects are also exposed if they load untrusted .hdr images at runtime.

2

What must an attacker be able to do to trigger the flaw?

The attacker must cause a crafted .hdr file to be imported or loaded by Godot. The supplied CVSS vector indicates local access and user interaction are required.

3

Which versions should be reviewed?

Godot Engine versions through 4.7.2 are identified as affected. The provided information does not state a fixed version or an available workaround.

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