CVE-2026-58458: Don't Starve Together Memory Corruption via world_gen_data

Published Oct 28, 2026
·
Updated

Don't Starve Together (Steam AppID 322330) through build 747465 contains a memory-corruption vulnerability in the native persistent-string decoder that allows a remote attacker operating a public dedicated server to crash a victim's game client by publishing crafted worldgendata with an invalid Klei persistent blob header length. Attackers can craft a malicious public lobby server listing that, once viewed or selected by the victim, triggers client-side decoding of the attacker-controlled data to corrupt native memory and cause a remote denial of service.

Affected Software

1 affected component
Klei Don't Starve Together<=747465

Event History

Oct 28, 2026
CVE Published
via MITRE·05:17 PM
Data Sourced
via MITRE·05:17 PM
DescriptionSeverityWeakness

Frequently Asked Questions

1

Who is exposed to this issue?

Players using affected Don't Starve Together clients are exposed when they view or select a crafted public dedicated-server lobby listing. The attacker must operate a public dedicated server and publish malicious world_gen_data.

2

Does exploitation require the victim to join the malicious server?

No. The crafted data can be decoded when the victim views or selects the malicious public lobby server listing; joining is not stated as necessary.

3

What is the practical impact of successful exploitation?

Successful exploitation corrupts native client memory and crashes the victim's game client, resulting in a remote denial of service. The provided data does not describe confidentiality or integrity impact.

4

How can an affected player reduce exposure before an update is available?

Avoid viewing or selecting untrusted public dedicated-server listings, since those actions can trigger decoding of attacker-controlled world_gen_data. The provided information does not identify a client-side configuration workaround.

Contact

SecAlerts Pty Ltd.
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Fortitude Valley,
QLD 4006, Australia
info@secalerts.co
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