Where
-Infinity
0
Severity
4.3
CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:L

OpenTTD before 1.1.5 contains a Denial of Service (slow read attack) that prevents users from joining the server.

First published (updated )
Severity
5
Buffer Overflow
AV:N/AC:L/Au:N/C:N/I:N/A:P

The HandleCrashedAircraft function in aircraftcmd.cpp in OpenTTD 0.3.6 through 1.3.2 allows remote attackers to cause a denial of service (out-of-bounds read and crash) by crashing an aircraft outside of the map.

First published (updated )
Severity
5
Input Validation, Null Pointer Dereference
AV:N/AC:L/Au:N/C:N/I:N/A:P

OpenTTD 0.6.0 through 1.2.1 does not properly validate requests to clear a water tile, which allows remote attackers to cause a denial of service (NULL pointer dereference and server crash) via a certain sequence of steps related to "the water/coast aspect of tiles which also have railtracks on one half."

First published (updated )
Severity
4.3
AV:N/AC:M/Au:N/C:N/I:N/A:P

OpenTTD 0.3.5 through 1.1.4 allows remote attackers to cause a denial of service (game pause) by connecting to the server and not finishing the (1) authorization phase or (2) map download, aka a "slow read" attack.

First published (updated )
Severity
7.5
Use After Free
AV:N/AC:L/Au:N/C:N/I:N/A:P

Multiple use-after-free vulnerabilities in OpenTTD 1.0.x before 1.0.5 allow (1) remote attackers to cause a denial of service (invalid write and daemon crash) by abruptly disconnecting during transmission of the map from the server, related to network/networkserver.cpp; (2) remote attackers to cause a denial of service (invalid read and daemon crash) by abruptly disconnecting, related to network/networkserver.cpp; and (3) remote servers to cause a denial of service (invalid read and application crash) by forcing a disconnection during the join process, related to network/network.cpp.

First published (updated )
Severity
6.5
Code Injection
AV:N/AC:L/Au:S/C:P/I:P/A:P

OpenTTD before 1.0.1 does not properly validate index values of certain items, which allows remote authenticated users to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted in-game command.

First published (updated )
Severity
4
AV:N/AC:L/Au:S/C:N/I:N/A:P

OpenTTD before 1.0.1 allows remote attackers to cause a denial of service (file-descriptor exhaustion and daemon crash) by performing incomplete downloads of the map.

First published (updated )
Severity
6.5
AV:N/AC:L/Au:S/C:P/I:P/A:P

OpenTTD before 1.0.1 accepts a company password for authentication in response to a request for the server password, which allows remote authenticated users to bypass intended access restrictions or cause a denial of service (daemon crash) by sending a company password packet.

First published (updated )
Severity
5
AV:N/AC:L/Au:N/C:N/I:N/A:P

The multiplayer menu in OpenTTD 0.4.7 allows remote attackers to cause a denial of service via a UDP packet with an incorrect size, which causes the client to return to the main menu.

First published (updated )
Severity
2.1
AV:L/AC:L/Au:N/C:N/I:N/A:P

OpenTTD 0.4.7 and earlier allows local users to cause a denial of service (application exit) via a large invalid error number, which triggers an error.

First published (updated )
Severity
7.5
Buffer Overflow
AV:N/AC:L/Au:N/C:P/I:P/A:P

Multiple buffer overflows in OpenTTD before 0.4.0.1 allow attackers to cause a denial of service (crash) and possibly execute arbitrary code via unspecified vectors.

First published (updated )
Severity
7.5
AV:N/AC:L/Au:N/C:P/I:P/A:P

Multiple format string vulnerabilities in OpenTTD before 0.4.0.1 allow remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via unspecified vectors.

First published (updated )

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