First published: Fri Nov 13 2020(Updated: )
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Credit: cve@checkpoint.com
Affected Software | Affected Version | How to fix |
---|---|---|
Valvesoftware Game Networking Sockets | <1.2.0 |
Sign up to SecAlerts for real-time vulnerability data matched to your software, aggregated from hundreds of sources.
CVE-2020-6019 is a vulnerability in Valve's Game Networking Sockets prior to version v1.2.0 that improperly handles inlined statistics messages, leading to a crash.
CVE-2020-6019 has a severity value of 7.5, which is considered high.
CVE-2020-6019 can result in a crash of Valve's Game Networking Sockets prior to version v1.2.0 when inlined statistics messages are improperly handled.
To fix CVE-2020-6019, upgrade to version v1.2.0 or newer of Valve's Game Networking Sockets.
Yes, you can find references for CVE-2020-6019 at the following links: [link1](https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678), [link2](https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/).