Where
-Infinity
0
Severity
7.5
Path Traversal
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:N/A:N

A directory traversal vulnerability in Valve Counter-Strike 8684 allows a client (with remote control access to a game server) to read arbitrary files from the underlying server via the motdfile console variable.

First published (updated )
Severity
9.8
Buffer Overflow
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

A buffer overflow in Counter-Strike through 8684 allows a game server to execute arbitrary code on a remote client's machine by modifying the lservercfgfile console variable.

First published (updated )
Severity
7.3
Buffer Overflow
CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:U/C:H/I:H/A:H

A buffer overflow in the component hl.exe of Valve Half-Life up to 5433873 allows attackers to execute arbitrary code and escalate privileges by supplying crafted parameters.

First published (updated )
Severity
9
Buffer Overflow
CVSS:3.1/AV:N/AC:L/PR:L/UI:R/S:C/C:H/I:H/A:H

Valve Steam before 2021-04-17, when a Source engine game is installed, allows remote authenticated users to execute arbitrary code because of a buffer overflow that occurs for a Steam invite after one click.

1 / 2
Source: MITRE
First published (updated )
Severity
9.8
Buffer Overflow
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

First published (updated )
Severity
9.8
Buffer Overflow
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

First published (updated )
Severity
10
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

First published (updated )
Severity
7.5
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData(), leading to an exception thrown from libprotobuf and resulting in a crash.

First published (updated )
Severity
7.8
Race Condition
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H

An issue was discovered in Valve Steam Client 2.10.91.91. The installer allows local users to gain NT AUTHORITY\SYSTEM privileges because some parts of %PROGRAMFILES(X86)%\Steam and/or %COMMONPROGRAMFILES(X86)%\Steam have weak permissions during a critical time window. An attacker can make this time window arbitrarily long by using opportunistic locks.

First published (updated )
Severity
7.8
OS Command Injection
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H

Valve Source allows local users to gain privileges by writing to the /tmp/hl2relaunch file, which is later executed in the context of a different user account.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

meshsystem.dll in Valve Dota 2 through 2020-02-17 allows remote attackers to achieve code execution or denial of service by creating a gaming server with a crafted map, and inviting a victim to this server. A GetValue call is mishandled.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

schemasystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a GetValue call.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

meshsystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a vulnerable function call.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

meshsystem.dll in Valve Dota 2 before 7.23e allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

rendersystemdx9.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption.

First published (updated )
Severity
7.8
Path Traversal
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H

Valve Steam Client before 2019-09-12 allows placing or appending partially controlled filesystem content, as demonstrated by file modifications on Windows in the context of NT AUTHORITY\SYSTEM. This could lead to denial of service, elevation of privilege, or unspecified other impact.

First published (updated )
Severity
8.8
CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

vphysics.dll in Counter-Strike: Global Offensive before 1.37.1.1 allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a memset call.

First published (updated )
Severity
5.3
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:L/A:N

In Counter-Strike: Global Offensive before 8/29/2019, community game servers can display unsafe HTML in a disconnection message.

First published (updated )
Severity
7
Race Condition
CVSS:3.0/AV:L/AC:H/PR:L/UI:N/S:U/C:H/I:H/A:H

Valve Steam Client for Windows through 2019-08-20 has weak folder permissions, leading to privilege escalation (to NT AUTHORITY\SYSTEM) via crafted use of CreateMountPoint.exe and SetOpLock.exe to leverage a TOCTOU race condition.

First published (updated )
Severity
7.8
CVSS:3.0/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H

Valve Steam Client for Windows through 2019-08-16 allows privilege escalation (to NT AUTHORITY\SYSTEM) because local users can replace the current versions of SteamService.exe and SteamService.dll with older versions that lack the CVE-2019-14743 patch.

First published (updated )
Severity
7.2
CVSS:3.0/AV:P/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H

In Valve Steam Client for Windows through 2019-08-07, HKLM\SOFTWARE\Wow6432Node\Valve\Steam has explicit "Full control" for the Users group, which allows local users to gain NT AUTHORITY\SYSTEM access.

First published (updated )
Severity
5.8
Input Validation
CVSS:3.0/AV:N/AC:L/PR:N/UI:R/S:U/C:L/I:L/A:N

In Valve Steam 1528829181 BETA, it is possible to perform a homograph / homoglyph attack to create fake URLs in the client, which may trick users into visiting unintended web sites.

First published (updated )
Severity
10
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

An issue was discovered in Valve Steam Link build 643. When the SSH daemon is enabled for local development, the device is publicly available via IPv6 TCP port 22 over the internet (with stateless address autoconfiguration) by default, which makes it easier for remote attackers to obtain access by guessing 24 bits of the MAC address and attempting a root login. This can be exploited in conjunction with CVE-2017-17878.

First published (updated )
Severity
10
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

An issue was discovered in Valve Steam Link build 643. Root passwords longer than 8 characters are truncated because of the default use of DES (aka the CONFIGFEATUREDEFAULTPASSWDALGO="des" setting).

First published (updated )
Severity
4.8
CVSS:3.0/AV:L/AC:L/PR:L/UI:R/S:U/C:L/I:L/A:L

Valve Steam 3.42.16.13 uses weak permissions for the files in the Steam program directory, which allows local users to modify the files and possibly gain privileges as demonstrated by a Trojan horse Steam.exe file.

First published (updated )
Severity
7.2
AV:L/AC:L/Au:N/C:C/I:C/A:C

Valve Steam 2.10.91.91 uses weak permissions (Users: read and write) for the Install folder, which allows local users to gain privileges via a Trojan horse steam.exe file.

First published (updated )
Severity
5
Input Validation
AV:N/AC:L/Au:N/C:N/I:N/A:P

The client detection protocol in Valve Steam allows remote attackers to cause a denial of service (process crash) via a crafted response to a broadcast packet.

First published (updated )
Severity
2.1
AV:L/AC:L/Au:N/C:P/I:N/A:N

Valve Bug Reporter in the valve-bugreporter package 2.10+bsos1 in Valve SteamOS Beta stores cleartext credentials in a .valve-bugreporter.cfg file upon a Remember Credentials action, which allows local users to obtain sensitive information by reading this file.

First published (updated )
Severity
5
AV:N/AC:L/Au:N/C:N/I:N/A:P

Valve Software Half-Life Counter-Strike 1.6 allows remote attackers to cause a denial of service (crash) via multiple crafted login packets.

First published (updated )

Contact

SecAlerts Pty Ltd.
132 Wickham Terrace
Fortitude Valley,
QLD 4006, Australia
info@secalerts.co
By using SecAlerts services, you agree to our services end-user license agreement. This website is safeguarded by reCAPTCHA and governed by the Google Privacy Policy and Terms of Service. All names, logos, and brands of products are owned by their respective owners, and any usage of these names, logos, and brands for identification purposes only does not imply endorsement. If you possess any content that requires removal, please get in touch with us.
© 2026 SecAlerts Pty Ltd.
ABN: 70 645 966 203, ACN: 645 966 203