Software installed and run as a non-privileged user may conduct improper GPU system calls to gain write permission to read-only wrapped user-mode memory and files.
This is caused by improper handling of GPU memory reservation protections.
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.
An edge case using a very small value in GPU shader code can cause a segmentation fault in the GPU shader compiler due to am out-of-bounds write.
A web page that contains unusual WebGPU content loaded into the GPU GLES render process and can trigger a write UAF crash in the GPU GLES user-space shared library. On certain platforms, when the process executing graphics workload has system privileges this could enable further exploits on the device.
A web page that contains unusual WebGPU content loaded into the GPU GLES render process and can trigger write UAF crash in the GPU GLES user-space shared library. On certain platforms, when the process executing graphics workload has system privileges this could enable subsequent exploit on the system.
Software installed and run as a non-privileged user may conduct improper GPU system calls to force GPU to write to arbitrary physical memory pages.
Under certain circumstances this exploit could be used to corrupt data pages not allocated by the GPU driver but memory pages in use by the kernel and drivers running on the platform altering their behaviour.
This attack can lead the GPU to perform write operations on restricted internal GPU buffers that can lead to a second order affect of corrupted arbitrary physical memory.