OpenTTD before 1.0.1 does not properly validate index values of certain items, which allows remote authenticated users to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted in-game command.
OpenTTD before 1.0.1 accepts a company password for authentication in response to a request for the server password, which allows remote authenticated users to bypass intended access restrictions or cause a denial of service (daemon crash) by sending a company password packet.
The multiplayer menu in OpenTTD 0.4.7 allows remote attackers to cause a denial of service via a UDP packet with an incorrect size, which causes the client to return to the main menu.
The HandleCrashedAircraft function in aircraftcmd.cpp in OpenTTD 0.3.6 through 1.3.2 allows remote attackers to cause a denial of service (out-of-bounds read and crash) by crashing an aircraft outside of the map.
OpenTTD 0.3.5 through 1.1.4 allows remote attackers to cause a denial of service (game pause) by connecting to the server and not finishing the (1) authorization phase or (2) map download, aka a "slow read" attack.
OpenTTD before 1.0.1 allows remote attackers to cause a denial of service (file-descriptor exhaustion and daemon crash) by performing incomplete downloads of the map.
OpenTTD 0.4.7 and earlier allows local users to cause a denial of service (application exit) via a large invalid error number, which triggers an error.