Where
-Infinity
0
Severity
7.3
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:L

In Electronic Arts Dragon Age Origins 1.05, the DAUpdaterSVC service contains an unquoted service path vulnerability. This service is configured with insecure permissions, allowing users to modify the executable file path used by the service. The service runs with NT AUTHORITY\SYSTEM privileges, enabling attackers to escalate privileges by replacing or placing a malicious executable in the service path.

First published (updated )
Severity
8.8
AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

An issue was discovered in Electronic Arts Origin before 10.5.39. Due to improper sanitization of the origin:// and origin2:// URI schemes, it is possible to inject additional arguments into the Origin process and ultimately leverage code execution by loading a backdoored Qt plugin remotely via the platformpluginpath argument supplied with a Windows network share.

1 / 2
First published (updated )
Severity
6.8
Buffer Overflow, Code Injection
AV:N/AC:M/Au:N/C:P/I:P/A:P

Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters.

First published (updated )
Severity
7.8
AV:N/AC:L/Au:N/C:N/I:N/A:C

Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket.

First published (updated )
Severity
5.1
Buffer Overflow
AV:N/AC:H/Au:N/C:P/I:P/A:P

Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.

First published (updated )
Severity
7.5
Buffer Overflow
AV:N/AC:L/Au:N/C:P/I:P/A:P

Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors.

First published (updated )
Severity
7.5
Buffer Overflow
AV:N/AC:L/Au:N/C:P/I:P/A:P

Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password.

First published (updated )
Severity
8.8
AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

This vulnerability allows remote attackers to execute arbitrary code on affected installations of Electronic Arts Origin. User interaction is required to exploit this vulnerability in that the target must visit a malicious web page. There is an issue with the way the product handles URIs within certain schemes. The issue results from the lack of proper validation of a user-supplied string before using it to execute a system call. An attacker can leverage this vulnerability to execute code in the context of the current user at medium integrity.

Advisory
ZDI-19-574
Severity
8.8
AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

This vulnerability allows remote attackers to execute arbitrary code on affected installations of Electronic Arts Origin. User interaction is required to exploit this vulnerability in that the target must visit a malicious web page. There is an issue with the way the product handles URIs within certain schemes. The issue results from the lack of proper validation of a user-supplied string before using it to execute a system call. An attacker can leverage this vulnerability to execute code in the context of the current user at medium integrity.

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