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In Mesa before 25.3.6 and 26 before 26.0.1, out-of-bounds memory access can occur in WebGPU because the amount of to-be-allocated data depends on an untrusted party, and is then used for alloca.
Mesa 23.0.4 was discovered to contain a NULL pointer dereference in checkxshm() for the haserror state. NOTE: this is disputed because there is no scenario in which the vulnerability was demonstrated.
Multiple integer overflows in X.org libGLX in Mesa 9.1.1 and earlier allow X servers to trigger allocation of insufficient memory and a buffer overflow via vectors related to the (1) XF86DRIOpenConnection and (2) XF86DRIGetClientDriverName functions.
An Out-of-bounds memory read / write flaw was found in Mesa. A remote attacker could use this flaw to crash an application linked against or, potentially, execute arbitrary code via an application linked against Mesa graphics libraries.
References:
https://bugs.freedesktop.org/showbug.cgi?id=59429 https://code.google.com/p/chromium/issues/detail?id=169054 (private) https://bugzilla.mozilla.org/showbug.cgi?id=827106 (private)
Mesa v23.0.4 was discovered to contain a NULL pointer dereference via the function dri2GetGlxDrawableFromXDrawableId(). This vulnerability is triggered when the X11 server sends an DRI2BufferSwapComplete event unexpectedly when the application is using DRI3. NOTE: this is disputed because there is no scenario in which the vulnerability was demonstrated.
Mesa 23.0.4 was discovered to contain a buffer over-read in glXQueryServerString(). NOTE: this is disputed because there are no common situations in which users require uninterrupted operation with an attacker-controller server.
An exploitable shared memory permissions vulnerability exists in the functionality of X11 Mesa 3D Graphics Library 19.1.2. An attacker can access the shared memory without any specific permissions to trigger this vulnerability.
glxpbuffer.c in Mesa 23.0.4 was discovered to contain a segmentation violation when calling glXGetDrawableAttribute(). NOTE: this is disputed because there are no common situations in which users require uninterrupted operation with an attacker-controller server.