See how pocketmine-mp compares to other vendors in security performance
PocketMine-MP versions before 4.2.3 fail to validate damage metadata values in tool and armor item NBT data received from clients. Attackers can send negative or out-of-range damage values in itemstack NBT to trigger unhandled exceptions in the Durable class, causing server crashes.
PocketMine-MP before 4.12.3 fails to limit unauthenticated sessions, allowing attackers to exhaust player slots by creating sessions without sending LoginPacket. Attackers can flood the server with unauthenticated connections that occupy max-player slots, preventing legitimate players from joining.
PocketMine-MP 3.x (before 3.27.0) does not implement Minecraft Bedrock protocol encryption, so the server cannot verify that a connecting client possesses the private key corresponding to its login token. An attacker who captures a valid login from another player's session (for example by tricking the player into connecting to an attacker-controlled server) can replay that login to impersonate the victim and pass XBOX Live authentication until the JWT token expires (typically 2-3 days). This affects servers directly reachable over the internet that are not behind a proxy with encryption enabled. Fixed in 4.0.0 and backported to 3.27.0.