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Severity
5.5
Use After Free
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H

A heap use-after-free in the component CDataFileReader::GetItem of teeworlds v0.7.5 allows attackers to cause a Denial of Service (DoS) via a crafted map file.

First published (updated )
Severity
7.5
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

A memory leak in the component CConsole::Chain of Teeworlds v0.7.5 allows attackers to cause a Denial of Service (DoS) via opening a crafted file.

1 / 2
Source: MITRE
First published (updated )
Severity
7.8
Buffer Overflow
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Teeworlds up to and including 0.7.5 is vulnerable to Buffer Overflow. A map parser does not validate mChannels value coming from a map file, leading to a buffer overflow. A malicious server may offer a specially crafted map that will overwrite client's stack causing denial of service or code execution.

First published (updated )
Severity
9.8
Integer Overflow
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Teeworlds before 0.7.4 has an integer overflow when computing a tilemap size.

First published (updated )
Severity
7.8
Input Validation
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

CServer::SendMsg in engine/server/server.cpp in Teeworlds 0.7.x before 0.7.5 allows remote attackers to shut down the server.

1 / 2
First published (updated )
Severity
9.8
Buffer Overflow, Integer Overflow
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

In Teeworlds 0.7.2, there is an integer overflow in CDataFileReader::Open() in engine/shared/datafile.cpp that can lead to a buffer overflow and possibly remote code execution, because size-related multiplications are mishandled.

First published (updated )
Severity
9.8
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

In Teeworlds 0.7.2, there is a failed bounds check in CDataFileReader::GetData() and CDataFileReader::ReplaceData() and related functions in engine/shared/datafile.cpp that can lead to an arbitrary free and out-of-bounds pointer write, possibly resulting in remote code execution.

First published (updated )
Severity
9.8
Buffer Overflow, Integer Overflow
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

In Teeworlds 0.7.2, there is an integer overflow in CMap::Load() in engine/shared/map.cpp that can lead to a buffer overflow, because multiplication of width and height is mishandled.

First published (updated )
Severity
7.5
Input Validation
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

In Teeworlds before 0.6.5, connection packets could be forged. There was no challenge-response involved in the connection build up. A remote attacker could send connection packets from a spoofed IP address and occupy all server slots, or even use them for a reflection attack using map download packets.

First published (updated )
Severity
9.8
Buffer Overflow
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.

First published (updated )
Severity
6.4
Input Validation
AV:N/AC:L/Au:N/C:P/I:N/A:P

engine/server/server.cpp in Teeworlds 0.6.x before 0.6.3 allows remote attackers to read memory and cause a denial of service (crash) via unspecified vectors.

First published (updated )

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