Buffer overflow in client for Half-Life 1.1.0.8 and earlier allows malicious remote servers to execute arbitrary code via a long console command.
Buffer overflows in Sierra Half-Life build 1573 and earlier allow remote attackers to execute arbitrary code via (1) a long map command, (2) a long exec command, or (3) long input in a configuration file.
Half-Life Server 1.1.1.0 and earlier allows remote attackers to cause a denial of service (resource exhaustion) via multiple responses to the initial challenge with different cdkey values, which reaches the player limit and prevents other players from connecting until the original responses have timed out.
The Half-Life engine before July 7 2004 allows remote attackers to cause a denial of service (server or client crash) via an empty fragmented packet.