Where
-Infinity
0
Severity
9.8
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

First published (updated )
Severity
7.8
Buffer Overflow, Integer Overflow
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage() function at line: const sizet buffersize = (tgaheader.imagewidth tgaheader.imageheight) pixelsize; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

First published (updated )
Severity
7.8
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

First published (updated )
Severity
7.5
Integer Overflow
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

First published (updated )

Latest version: 3.0.6

First published (updated )
EOL
Apr 21, 2021
Support Ends
Apr 21, 2021

End of life: 4/21/2021, End of support: 4/21/2021, Latest version: 3.2.3

First published (updated )
EOL
Apr 21, 2021
Support Ends
Apr 21, 2021

End of life: 4/21/2021, End of support: 4/21/2021, Latest version: 3.2.3

First published (updated )
EOL
Nov 5, 2021
Support Ends
Nov 5, 2021

End of life: 11/5/2021, End of support: 11/5/2021, Latest version: 3.3.4

First published (updated )
EOL
Nov 5, 2021
Support Ends
Nov 5, 2021

End of life: 11/5/2021, End of support: 11/5/2021, Latest version: 3.3.4

First published (updated )
EOL
Jan 29, 2020
Support Ends
Jan 29, 2020

End of life: 1/29/2020, End of support: 1/29/2020, Latest version: 3.1.2

First published (updated )
EOL
Jan 29, 2020
Support Ends
Jan 29, 2020

End of life: 1/29/2020, End of support: 1/29/2020, Latest version: 3.1.2

First published (updated )
EOL
Aug 5, 2022
Support Ends
Aug 5, 2022

End of life: 8/5/2022, End of support: 8/5/2022, Latest version: 3.4.5

First published (updated )
EOL
Aug 5, 2022
Support Ends
Aug 5, 2022

End of life: 8/5/2022, End of support: 8/5/2022, Latest version: 3.4.5

First published (updated )
EOL
Nov 29, 2023
Support Ends
Mar 1, 2023

End of life: 11/29/2023, End of support: 3/1/2023, Latest version: 4.0.4

First published (updated )
EOL
Nov 29, 2023
Support Ends
Mar 1, 2023

End of life: 11/29/2023, End of support: 3/1/2023, Latest version: 4.0.4

First published (updated )

Latest version: 2.0.4.1

First published (updated )

Latest version: 2.0.4.1

First published (updated )

Latest version: 2.1.6

First published (updated )

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