Heap-based buffer overflow in the DecodeImage function in coders/pict.c in GraphicsMagick before 1.1.14, and 1.2.x before 1.2.3, allows remote attackers to cause a denial of service (crash) or possibly execute arbitrary code via a crafted PICT image. NOTE: some of these details are obtained from third party information.
Last updated 14 April 2025
GraphicsMagick 1.3.26 has a heap overflow in the WriteRGBImage() function in coders/rgb.c when processing multiple frames that have non-identical widths.
GraphicsMagick 1.3.26 has a NULL pointer dereference in the WritePCLImage() function in coders/pcl.c during writes of monochrome images.
Buffer overflow in the MVG and SVG rendering code in GraphicsMagick 1.3.24 allows remote attackers to have unspecified impact via unknown vectors. Note: This vulnerability exists due to an incomplete patch for CVE-2016-2317.
Heap-based buffer overflow in the EscapeParenthesis function in GraphicsMagick before 1.3.25 allows remote attackers to have unspecified impact via unknown vectors.
Heap-based buffer overflow in the WPG format reader in GraphicsMagick 1.3.25 and earlier allows remote attackers to have unspecified impact via a colormap with a large number of entries.
In GraphicsMagick 1.4 snapshot-20190322 Q8, there is a stack-based buffer overflow in the function SVGStartElement of coders/svg.c, which allows remote attackers to cause a denial of service (application crash) or possibly have unspecified other impact via a quoted font family value.
Buffer overflow in GraphicsMagick and ImageMagick allows user-assisted remote attackers to cause a denial of service and possibly execute arbitrary code via a PALM image that is not properly handled by the ReadPALMImage function in coders/palm.c. NOTE: this issue is due to an incomplete patch for CVE-2006-5456.
Multiple heap-based buffer underflows in the ReadPALMImage function in coders/palm.c in GraphicsMagick before 1.2.3 allow remote attackers to cause a denial of service (crash) or possibly execute arbitrary code via a crafted PALM image, a different vulnerability than CVE-2007-0770. NOTE: some of these details are obtained from third party information.
GraphicsMagick before 8e56520 has a heap-based buffer over-read in ReadJXLImage in coders/jxl.c, related to an ImportViewPixelArea call.
In GraphicsMagick 1.4 snapshot-20190322 Q8, there is a heap-based buffer over-read in the function ReadMIFFImage of coders/miff.c, which allows attackers to cause a denial of service or information disclosure via an RLE packet.
In GraphicsMagick 1.4 snapshot-20190322 Q8, there is a heap-based buffer overflow in the function WriteXWDImage of coders/xwd.c, which allows remote attackers to cause a denial of service (application crash) or possibly have unspecified other impact via a crafted image file.
Last updated 25 August 2025
Last updated 25 August 2025
In GraphicsMagick 1.3.26, an allocation failure vulnerability was found in the function ReadMNGImage in coders/png.c when a small MNG file has a MEND chunk with a large length value.
In GraphicsMagick from version 1.3.8 to 1.4 snapshot-20190403 Q8, there is a heap-based buffer overflow in the function WritePDBImage of coders/pdb.c, which allows an attacker to cause a denial of service or possibly have unspecified other impact via a crafted image file. This is related to MagickBitStreamMSBWrite in magick/bitstream.c.
Last updated 25 August 2025
Last updated 25 August 2025
Last updated 25 August 2025
coders/wpg.c in GraphicsMagick 1.3.26 allows remote attackers to cause a denial of service (heap-based buffer overflow and application crash) or possibly have unspecified other impact via a crafted file, related to the AcquireCacheNexus function in magick/pixelcache.c.
Last updated 25 August 2025
Last updated 25 August 2025
Last updated 25 August 2025
In GraphicsMagick 1.3.27a, there is a heap-based buffer over-read in ReadOneJNGImage in coders/png.c, related to oFFs chunk allocation.
Last updated 25 August 2025
Last updated 25 August 2025
In ReadOneJNGImage in coders/png.c in GraphicsMagick 1.3.26, a Null Pointer Dereference occurs while transferring JPEG scanlines, related to a PixelPacket pointer.
GraphicsMagick 1.3.26 is vulnerable to a heap-based buffer overflow vulnerability found in the "Display visual image directory" feature of the DescribeImage() function of the magick/describe.c file. One possible way to trigger the vulnerability is to run the identify command on a specially crafted MIFF format file with the verbose flag.
In GraphicsMagick 1.4 snapshot-20171217 Q8, there is a heap-based buffer over-read in ReadMNGImage in coders/png.c, related to accessing one byte before testing whether a limit has been reached.